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    h2. Welcome to our D&D campaign! As players you will be mainly updating two key areas of this page. h3. The Wiki When updating the wiki please try to be consistent with tags and formatting. h3. Characters This is where you can expand on …

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    [[Adventure Glossary | Adventure Glossary]] [[Encounters]] [[Items of note]] [[Lore fluff]] [[People and Places]]


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  • Adventure Glossary

    A record of terms, anecdotes and general observations... h2. Avatar of Kapok Title currently held by [[:eiris | Eiris Flamespeaker]] after the party solved the trials of the Fire Temple on the Isle of Dread, most …

  • Items of note

    A repository of all the items that the party has "found" so far. h2. Blade of Grass - longsword +1 The Blade of Grass is a magical long sword recovered from the Wind Temple. It is weightless, impossibly sharp and is …

  • People and Places

    h2. The Felstad Arc [[Baldur's Gate]] [[The Friendly Arm Inn]] [[The Cloakwood]] [[Felstad]] [[The Labyrinth]] [[The Fang]] [[:ashea | Ashea]] [[:victoria | Victoria]] [[Arlan]] [[The Eel]] [[:ratgut | Ratgut]] [[Bogrot]] [[Gorbelly]] [[ …

  • Arlan

    [[File:351122 | class=media-item-align-left | Arlen_Brandson.jpg]]The Mayor of Felstad, he seemed like a nice guy overwhelmed by the many problems facing the village. Arlen is a gruff but fair man who sent out a request to both the Flaming Fist and the …

  • The Eel

    The Eel (real name unknown) was the innkeeper for [[Felstad | Felstad]] Village. He was also a money-lender of the bad kind and worked in league with the bandits to put most of the village into debt. When the bandits were run off, an interrogation by …

  • Bogrot

    A goblin shaman whose goblin patrol interrupted the party when they were freeing [[Ratgut | Ratgut]]. Notable for being the first time the party saw Inflict Wounds in action. Possibly beaten to death with an [[Ratgut | Improvised Weapon]] by an angry …

  • Gorbelly

    The former Champion of the Cloakwood fighting arena (title now held by [[:hrothgar-the-mighty-son-of-buliwyf | someone else]]), Gorbelly was a massive goblin covered in rusted plate mail. It turns out Gorbelly's secret was that he was actually two …

  • Jagga

    Jagga, or 'Mik Jagga' as he liked to be known, was the veteran orc left in charge of the prison at The Fang. He and his wolf were killed during the party's escape. Suplexed by Hrothgar.

  • Lysa

    Lysa was a drider priestess of Lloth and the boss in charge of The Fang. She was attempting to use an ancient portal device to summon an [[Avatar of Lloth | Avatar of Lloth]]. During the finale fight, she summoned [[Azog | a champion]] to fight the …

  • Azog

    Azog was a mighty half-orc champion who was selected by [[Lysa | Lysa]] to be her champion. His left arm is coated in gold and can fire laser beams. He was slain by the party when they confronted Lysa.

  • Avatar of Lloth

    The true boss fight of [[The Fang | The Fang]]. The Avatar of Lloth was attempting to enter Faerun through a portal opened at the top of [[The Fang | The Fang]]. After consuming [[Lysa | Lysa]], the Avatar tried to pull the portal open as the party tried …

  • Lithael

    Captain of the elven ship 'The Fated Lady' and an elven noble. Really likes looking down his nose at people. Died when he tried to fight a naval battle against two clerics.

  • Bob

    A shaman/medicine-man/spirit-talker who lives in a hut on the outside of the Baldur's Gate city wall. Provides remedies and ointments. Known as a bit of a quack doctor, he might actually know more than he lets on.

  • Felstad

    Felstad is a very rural type of town just south of [[The Cloakwood | The Cloak Wood]]. Our adventurers made their way here after having been alerted of frequent Orc raids onto the village. Soon it was obvious that the Orcs from [[The Fang | The Fang]] …

  • Carl Denim

    An infamous sea captain in command of The Red Wind. Was reportedly seen to be escorting [[Emily Thornscloak | Emily]] onto his ship.

  • Lore fluff

    h3. Jerrick [[The Stormsworthys and the Thornscloaks]] h3. Aszuryx [[Aszuryx's Letters]]

  • The Stormsworthys and the Thornscloaks

    Bajarn Stormsworthy and Darnoth Thornscloak were once fellow adventurers before they had a falling out over the possession of an item known as the *Compass of Merral*. Legend says that through the Compass a person could see the location of all the …

  • The Fang

    p. Located deep into [[The Cloakwood | The Cloak Wood]], The Fang is a mountain hollowed out with a dungeon referred to by the same name. p. The Fang was home to many ancient Drow who practiced arcane research and strange forms of alchemy before …

  • D'oq D'oq

    D’oq D’oq is a wily Un’Gann fiercely devoted to his tribe. He sees the outsiders as possibly fulfilling an ancient prophecy to unite the elements and bring peace to Gann.

  • Quetzl-Quetzl

    Quetzl-Quetzl is embodiment of primordial air upon the Isle of Dread. Taking the form of a great winged serpent, Quetzl-Quetzl sought out a champion who has the guile and mastery to become his paragon. After that search failed, he settled for [[:jerrick- …

  • Jan Van Gal

    A roguish captain commanding The Adventure, a rickety steam-powered cargo barge. Collects and trades exotic animals which he keeps in cages in his hold. Became the party's default choice of transport after they made an enemy out of the [[Lithael | captain …

  • The Cloakwood

    [[File:351718 | class=media-item-align-left | 250px-Cloak_Wood.jpg]]The Cloakwood, also stylized as Cloak Wood, is a thickly overgrown forest south of Baldur's Gate and just north of [[Felstad | Felstad]]. Near the coast, the forest turns into a swamp. …

  • The Labyrinth

    Formerly [[Felstad | Felstad]]'s inn run by [[The Eel | The Eel]], ownership of the Inn was given to [[:dick-steel | Richard]] following the events at [[The Fang | The Fang]]. Renamed to The Labyrinth, the inn is currently run by [[Victoria | Victoria]] …

  • The Friendly Arm Inn

    [[File:352486 | class=media-item-align-none | 250px-Kheldrivver.jpg]] The Friendly Arm Inn is a walled hamlet on the Coast Way between Baldur's Gate and the town of Beregost. The most prominent building around the hamlet is the stone keep which …

  • Encounters

    _I wrote it so it must be true...._ 30/49 encounters documented


    h2. The Felstad Arc h3. Travel to Felstad [[maid-or-witch | Maid or Witch?]] …

  • Wiki Help Page

    h3. Creating a new page To create a new page, just make a name for it and surround it with double square brackets like so: [[A New Page]]. When you save the page, the link will show up and you can click on it to create the new page. h3. Linking to …

  • maid-or-witch

    * Name: *Maid or Witch?* * Arc / Encounter Number: *Felstad 1* * Outcome: *Mediation* * Notable NPCs: [[:ashea | *Ashea*]], *superstitious farmers* * Loot: *none*

    Name:

  • Wolf Bait

    After a check of the surrounding area, the party choose a good spot to set up camp off from the road to Felstad. Night was falling quickly so a fire was built to warn off the local wildlife and the party settled down for their first night out in the wild. …

  • wolfsbait

    Name: Wolf's Bait
    Arc / Number: Felstad 2
    Outcome …

  • shrooms

    With the Fang almost within reach, the party sets out. As they approach The Fang, they come almost a clearing with strange mounds that look like termite mounds. Ever curious, Azsuryx approaches one of the mounds and is rewarded with a face full of mind- …

  • holdup

  • Name: Hold-Up
    Arc / Number: Felstad 3
    Outcome
    Name: Goblin Rapist
    Arc / Number: Felstad 7

  • cuddly_spiders

    Name: Cuddly Spiders
    Arc / Number: Felstad 5

  • stirges

    Name: Stung at home
    Arc / Number: Felstad 6

  • OrcBarracks

  • goblin_arena

    After getting a bit lost in the swampy area of the wood, the party headed towards the sounds of crowds and cheering. The found a crudely walled arena of sorts, guarded by goblins and seemingly full of human bandits, goblins and the occasional orc, all …

  • cell

    Waking up from various sorts of unconsciousness, the party found themselves locked in two cells, presumably within The Fang. Their cells were guarded by an old orc called Jagga and his dog. Upon recovering consciousness, various party members start …

  • bear_cave

    Seeing the need to take shelter during the night and not wanting a repeat of the wolf encounter, the party once again depends on Aszuryx to find a safe location. [[Adventure Glossary | With a great roll]], the party finds a cave that is sheltered from the …

  • questioned

    The final room on the floor seemed to be an ancient barracks. The tables and benches are covered in ancient rotted food and the room itself seems to have remained undisturbed for a great length of time. Exploring the room carefully, the party notices …

  • Spider-Well

    This web-covered room was not very well explored by the party. They briefly poked their heads in, saw something moving in the webs and darkness and said NOPE, choosing to explore elsewhere. Later on, Dick planted the orc bodies over by the room with a …

  • drow-freezer

    The party explores a room that looks like a laboratory. Shelves line the walls apart from the far wall which appears to be made from moving machinery. Throwing caution to the wind, the party starts to ransack the place. [[:dick-steel | Dick]] picks up a …

  • Fire Village

    The party arrives at another village on the north portion of the island. Outwardly it resembles Doq'Doq's village if slightly more fire themed. It is populated by the same small friendly natives who welcome the party and hold a feast in their honour. …

  • The Fated Lady

    Having fended off the Kraken, the beleagued Adventure barely has any time to assess the damage before another ship is spotted. The Fated Lady pulls into view and it looks like she is not about to give aid. A small naval battle takes place with the …

  • Doyouthinkhesaurus

    Travelling north by following the tree line of forest, the party hears a loud commotion coming from the further up the treeline. A large pack/herd of two-legged dinosaurs is stampeding directly towards the party. Everyone dives for cover apart from …

  • Minotaur

    The next floor in The Fang was a twisting maze of corridors with hidden doors aplenty. As the party explored the labyrinth a great roar announced that they were not alone. A loud crashing noise, as if something was slamming against a door, gave the party …

  • Velociraptors

    Keeping further into the trees as they travelled, the party accidently stumbled into a raptor nesting ground, trampling several eggs and generally creating a mess. The raptors of the area were not impressed and the party was forced to fight. In the …

  • Bat Country

    Arriving at the island, they find the coast is a sheer wall of unscalable mountains. Consulting the map, the only way into the island is a series of caves carved by rivers flowing to the sea. The party leaves the anchored Adventure in landing boats and …

  • Orc Boss

    The final room at the peak of The Fang was shrouded in shadow with just a small beam of light from the outside illuminating the dias in the centre of the room. On the raised dias was a contraption consisting of a several rings. The stealthy members of …

  • Now you've Gann and dun it!

    Hurrying to the location of [[:gann | Gann]], guided by the Island's primal deities, the party arrives in the moments after [[:carl-denim | Carl Denim]] has used the Water of Death on the mighty Earth spirit. A black, oily fluid is gradually enveloping …

  • Deadly Vines

    As the night draws in, the party needs to find a safe place to rest. Unfortunately, they are surrounded by all sorts of dinosaurs so picking a random cave probably won't cut it. Dick takes charge and uses his survival knowledge to pick out a tall …

  • slimed

    After the chaos of the goblin arena, the party tries to follow one of the orcs in the hopes of finding a trail to The Fang. However, this plan goes awry when they lose sight of the orc almost immediately. Picking what they hope is a safe path, the …

  • Drow weapon cache

    One of the doors leads to what must have been the treasure vault of the Drow fortress. Gold, gems and all manner of wealth lies strewn about the room in piles. At the far end of the room, two items are displayed on plinths of stone; a shield and what …

  • The Harbor Master

    Jerrick's cousin has left him a cryptic message! It seems the party needs to sail to the Isle of Dread that is located somewhere in the Trackless Sea in order to get to the bottom of things. Once the party is gathered, they head to the docks to find …

  • The Kraken

    The journey is relatively calm at the start. The party finds its sea-legs quickly. Dick taking an interest in the navigation of the ship, Eiris with the boiler room, and the others spend their time fishing and learning sea shanties. As the journey …

  • Farewell to the Isle of Dread

    With Carl Denim captured, Emily saved and balance brought back to the Island, the party makes plans to head back to Baldur's Gate. As a reward for aiding the Elementals in their time of need, Gann allows the heroes to take one item each from his …

  • Paragon of Air

    The top of the temple is high up and windy. The path that has led the party here seems to stop at a sheer cliff, the drop of which is dizzying to look at. Eiris shows the way to proceed by sprinkling some dirt on the empty air. An invisible path is …

  • Lysa's Champion

    A flash of light temporarily illuminates the room. The device suddenly stops its motion and noise. A figure stands on the dias, a huge warrior, a half-orc by his features. He starts as if just awakened and takes in the room. His eyes glow red and he …

  • Lizard pool

    The journey to the Wind Temple takes the party further into the trees. The difficult terrain is broken briefly by a small tranquil pool. By the pool, dozens of colourfully-scaled lizards wade in the shallows. Intrigued and needing a break from the hike …

  • Water Temple

    Nothing happened on the way to the Water Temple. The light-hearted adventure didn't suddenly take a plunge into some really dark, morbid and morally horrifying events. Everything is great, everyone is great. And then the party arrived at the Water …

  • Wind Temple

    Cave of Wind + Sword Attacked on the bridge + Flaming Hands/AoE destruction Quetzl-Quetzl's Royal Rumble

  • Eiris Flamespeaker

    Dwarves living mainly outside of Dwarven society are known as Wanderers. The Hill Dwarf later to be known as Eiris Flamespeaker was born into a family that fit this “title” well. Travelling the south of the Sword Coast and even Calimshan, they were …

  • Soline

    Laele, of the House Hune, was conceived to be a weapon against the male leaders of S'Sshamath, in their eyes an Abomination, and to take back the city S'Sshamath for the Priesthood. As the Priestesses were unwilling to lower themselves to such standards …

  • Hrothgar the Mighty, Son of Buliwyf

    Hrothgar, Son of Buliwyf is a Reghedman, a Man of the Tundra, hailing from the icy clutches of Icewind Dale. From the Tribe of the Tiger he is a Skald, a Warrior-Poet, Tale-Teller and adventure seeker. He's also an ex-Wrestler. He has left his tribe …

  • Kossuth

    Kossuth, The Lord of Flames, the Firelord, The Tyrant-King. [[File:351002 | class=media-item-align-center | Kossuth_symbol.jpg]] Kossuth is the Primordial revered by the cleric [[:eiris | Eiris Flamespeaker]]. He is the primordial of …

  • Emily Thornscloak

    Emily Thornscloak is [[:jerrick-stormsworthy | Jerrick]]’s cousin and the catalyst for the journey to the Trackless Sea. She is a seasoned adventurer (and probably better than Jerrick at almost everything). She left a map of the island as an urgent …

  • Carl Denim

    An infamous sea captain in command of The Red Wind. Was reportedly seen to be escorting [[:emily-thornscloak | Emily]] onto his ship. Carl Denim initially headed to the Isle of Dread in order to gain the Water of Life in order to become immortal, …

  • Arturos Naïlo

    Arturos was a Seeker of the Glade Guard. This means that while he was still officially attached to his Clan's military, as a member of the home guard, his role was less defensive and more that of a hunter. The Seekers have a long tradition in Wood Elf …

  • Ashea

    Ashea is a young Elf girl of 80 years travelling the world with wide­-eyed enthusiasm. She has made a temporary home in Baldur’s Gate dancing and singing at the Yellow Flower Inn. She made her first foray out was to local towns to gather exotic flowers. …

  • Xaphael

    Xaphael was the Drow Wight in the abandoned barracks in the Fang. He craved knowledge of the outside world and when awoken asked the party to tell him of important or auspicious events since he was last aware. Failing to tell him something he deemed …

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    Name: Sleeping Orcs are dead Orcs.
    Arc / Number: Felstad 18